Matahari, Kridha Pasha (2022) "Modeling Berbasis 3D untuk Pembuatan Asset Video Game Dengan Software Blender". Project Report. Institut Telkom Telkom Purwokerto. (Unpublished)
Text
Cover.pdf Download (243kB) |
|
Text
Abstract.pdf Download (30kB) |
|
Text
Abstrak.pdf Download (30kB) |
|
Text
BAB I.pdf Download (537kB) |
|
Text
BAB II.pdf Download (467kB) |
|
Text
BAB III.pdf Restricted to Registered users only Download (1MB) | Request a copy |
|
Text
BAB IV.pdf Restricted to Registered users only Download (429kB) | Request a copy |
|
Text
Daftar Pustaka.pdf Download (436kB) |
|
Text
Lampiran.pdf Restricted to Registered users only Download (491kB) | Request a copy |
Abstract
PT. Educa Sisfomedia Indonesia is a startup that focuses on software and video game development. Located in Salatigam, Central Java, Indonesia. In developing a video game, there are several divisions, one of which is the 3D Creator division. The task of the 3D Creator division is to create 3D assets that are ready to use and implemented into game engines. What 3D Creator does is create assets according to what is depicted on the 2D blueprint into 3D form with all the standards set by the company. The software used to create 3D assets is Blender 2.82 and Paint Tool SAI to create the texture of the material.
Item Type: | Monograph (Project Report) |
---|---|
Subjects: | T Technology > TA Engineering (General). Civil engineering (General) |
Divisions: | Faculty of Informatics > Software Engineering |
Depositing User: | staff repository |
Date Deposited: | 15 Aug 2022 08:39 |
Last Modified: | 21 Aug 2022 02:51 |
URI: | http://repository.ittelkom-pwt.ac.id/id/eprint/7654 |
Actions (login required)
View Item |