Membuat Aplikasi BUILDRRR dengan Metode Best Learning Di PT. Kinema Systrans Multimedia

Zainul, Muhajir (2023) Membuat Aplikasi BUILDRRR dengan Metode Best Learning Di PT. Kinema Systrans Multimedia. Project Report. Institut Teknologi Telkom Purwokerto. (Unpublished)

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3. Abstract.pdf

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2. Abstrak.pdf

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4. BAB I.pdf

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5. BAB II.pdf

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6. BAB III.pdf
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7. BAB IV.pdf

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8. Daftar Pustaka.pdf

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9. Lampiran.pdf

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Abstract

The project in this Independent Study aims to prepare each individual's Soft skills and Hard skills as a provision to face the world of work later with a Real Project obtained through several stages in implementation, in this project what I am working on is an application BUILDRRR, BUILDRRR is an application for projections in purchasing or building a house where this application will connect 5 types of users in one application, namely Client, Developer, Marketing, Architect, and Foreman. Property is the business field taken in this application which provides services or asset management for buying and selling and building houses. The mission of this project is towards the Era of Digitalization in the property business sector, specifically in buying and selling and building houses through advances in application-based technology. Going through several stages in creating the BUILDRRR application from the Research, Design, Develop, Testing, to Deployment stages of this Independent Study Program made me learn a lot about handling complex real project cases and implementing them directly in the form of applications.

Item Type: Monograph (Project Report)
Depositing User: pustakawan ittp
Date Deposited: 06 May 2026 07:54
Last Modified: 06 May 2026 07:55
URI: http://repository.ittelkom-pwt.ac.id/id/eprint/11507

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