Bagus, Rachmad Hartanto Prabowo (2018) Implementasi logika fuzzy dan naive bayes untuk mengatur perilaku non playable character musuh dalam game RPG edukasi matematika dasar. Diploma thesis, Institut Teknologi Telkom Purwokerto.
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Abstract
At the time of present elementary school students already have to understand the lessons of mathematics in general. On the process of learning mathematics elementary school students, the necessary impetus or motivation is high so that students are not daunted. One way to get them interested in math, i.e. making a game into a medium of learning math. This research aims to create an educational game with basic math lessons added lift, subtraction, multiplication dan division of the game called KALIBATAKU. Game KALIBATAKU genre Role Playing Game (RPG), advanture dan education. To resolve the problem is regulating the behaviour of a non playable Character (NPC) enemies used 2 algorithms. Keywords: Mathematics, Education games, Fuzzy Sugeno, Naive Bayes, Kalibataku
Item Type: | Thesis (Diploma) |
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Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Industrial Engineering and Informatics > Informatics Engineering |
Depositing User: | staff repository 4 |
Date Deposited: | 10 Jul 2018 12:54 |
Last Modified: | 23 Apr 2021 04:59 |
URI: | http://repository.ittelkom-pwt.ac.id/id/eprint/653 |
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