IMPLEMENTASI ALGORITMA PRIM DAN ALGORITMA FUZZY MAMDANI PADA GAME “BANYUMAS ADVENTURE”

ILYAS, HANIF (2019) IMPLEMENTASI ALGORITMA PRIM DAN ALGORITMA FUZZY MAMDANI PADA GAME “BANYUMAS ADVENTURE”. Undergraduate Thesis thesis, Institut Telkom Purwokerto.

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Abstract

ABSTRACT Game is a formal form of interactive. The Banyumas Adventure game is a platform game which is packed with several distinctive features in Banyumas. Starting from the typical food, weapons, tourist attractions, and much more. This game consists of 3 levels and is given a challenge on each level in the form of a maze. The application Artificial Intelligence in a game can adjust the condition of the player. So for that in the Banyumas Adventure game to complete the challenge that was added by Artificial Intelligence so that the maze made could adjust the player. Artificial Intelligence used in the Banyumas Adventure game is the fuzzy algorithm. Fuzzy algorithm is used because this algorithm is flexible and the mathematical concepts underlying fuzzy reasoning are very simple and easy to understand. In addition to using the fuzzy algorithm, to generate the maze path to be different - every time it is raised, it needs an algorithm, and the algorithm used is prim algorithm. The prim algorithm works as a maze generator to create a maze path and intersection between the start point and end point of each generated maze. The test results of the fuzzy mamdani algorithm obtained 80% success from 10 experiments. An error occurred while experimenting on rule 5 and rule 8. This happens because the selection of the predicate value is more likely towards stamina or a score that has a predicate maze value to be large, and become the main benchmark of the selection and the need for other variables that make the size of the maze that the player gets according to the rules made. The results obtained when generating the maze get the prim algorithm that is used to have the start point and end point connected to each path generated Keywords: Artificial Intelligence, Prim Algorithm, Fuzzy Mamdani, Generate Maze, Game, Maze

Item Type: Thesis (Undergraduate Thesis)
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Industrial Engineering and Informatics > Informatics Engineering
Depositing User: Users 218 not found.
Date Deposited: 05 Jun 2020 17:54
Last Modified: 26 Apr 2021 01:57
URI: http://repository.ittelkom-pwt.ac.id/id/eprint/5669

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