Usability Testing Pada Prototype Aplikasi Mobile Playkids Menggunakan Kuesioner Use (Usefulness, Satisfaction, And Ease Of Use)

Morleedia, Adi Yahya (2021) Usability Testing Pada Prototype Aplikasi Mobile Playkids Menggunakan Kuesioner Use (Usefulness, Satisfaction, And Ease Of Use). Undergraduate Thesis thesis, Institut Teknologi Telkom Purwokerto.

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Abstract

PlayKids is a-based application system 4-12 mobile designed for or aimed at vulnerable children aged years. This application was created with the aim of directing the compatibility of music availability with the music consumption needs of children. Because until now the available digital music service facilities are random, even mostly for adult consumption. By using this application, parents no longer need to worry about watching their children when listening to music. Children can listen to music freely according to their age and can be used as a means of education and entertainment. The research process is divided into two stages, namely the design stage of prototype the application mobile PlayKids using the method UX Lifecycle and the testing stage prototype using the method usability testing(USE Questionnaire) as its evaluation. The stages of implementing the method UX Lifecycle consist of analysis, design, prototype, and finally evaluation. The recap results of the value usability on the questionnaire USE show that all attributes have a value for the usability user with an average value above 3, namely 4.25. In addition, the average percentage yield for the index covering three aspects (system, user, interaction) is 84%and the overall average relative efficiency yield is 73%. Thus, it can be concluded that the PlayKids application in the form of a medium fidelity prototype that has been created has a aspect value usability because PlayKids is easy to use, learn, and understand by users. PlayKids has met the five aspects of usability so that it can be implemented as an application that can be operated by users. Meanwhile, the results of the T test prove that H1 is not equal to 3 (accepted) according to the results of the mean score USE of 4.25. Keywords :UX Lifecycle, Usability Testing, USE Questionnaire, Prototype Medium Fidelity

Item Type: Thesis (Undergraduate Thesis)
Subjects: T Technology > T Technology (General)
Divisions: Faculty of Informatics > Software Engineering
Depositing User: pustakawan ittp
Date Deposited: 23 Sep 2021 06:47
Last Modified: 23 Sep 2021 08:11
URI: http://repository.ittelkom-pwt.ac.id/id/eprint/6422

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