Izzuddin, Faruqi (2018) Randomize soal menggunakan metode linear congruence dalam game RPG edukasi matematika dasar. Undergraduate Thesis thesis, Institut Teknologi Telkom Purwokerto.
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Abstract
In today's modern era many games only makes the media mealns play. The game is a piece of software that aims to provide entertaiment. The game is a kind of play activities, conducted within the context of mock reality, in which participants try to achieve predetermined goals and mediated in the form of digital media. Keywoard: educational games, KALIBATAKU, mobile games, Linear Congruence, randomize.
Item Type: | Thesis (Undergraduate Thesis) |
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Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Informatics > Informatics Engineering |
Depositing User: | staff repository 4 |
Date Deposited: | 03 Jul 2018 06:19 |
Last Modified: | 01 Jul 2022 04:03 |
URI: | http://repository.ittelkom-pwt.ac.id/id/eprint/596 |
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