Sabilla, Anissa Vi (2023) Perancangan Buku Cerita Puzzle Sebagai Media Edukasi Cinta Hewan Untuk Anak Usia Dini. Undergraduate Thesis thesis, Institut Telkom Telkom Purwokerto.
Text
cover.pdf Download (777kB) |
|
Text
Abstract.pdf Download (5kB) |
|
Text
Abstrak.pdf Download (6kB) |
|
Text
BAB I.pdf Download (120kB) |
|
Text
BAB II.pdf Download (587kB) |
|
Text
BAB III.pdf Download (246kB) |
|
Text
BAB IV.pdf Download (788kB) |
|
Text
BAB V (1).pdf Restricted to Registered users only Download (760kB) | Request a copy |
|
Text
BAB VI.pdf Download (7kB) |
|
Text
Daftar Pustaka.pdf Download (228kB) |
|
Text
Lampiran (1).pdf Restricted to Registered users only Download (396kB) | Request a copy |
Abstract
Cats are often considered to be the favorite pets of humans. However, violence against animals, especially cat abuse, is an unfortunate thing. Violence against animals can be caused by a variety of factors, including psychological disorders. Violence against animals can occur in any setting and by anyone, including family members. Therefore, it is important to teach children to love and respect animals from an early age. Storybooks are a great way to do this. This design model uses qualitative approach with collection techniques by observation, interviews, documentation, and literature study. The collected data then analyzed by SWOT to generate USP and positioning. Storybooks that are equipped with puzzle games can help children to train their concentration and motor skills.
Item Type: | Thesis (Undergraduate Thesis) |
---|---|
Subjects: | T Technology > T Technology (General) |
Divisions: | Faculty of Industrial Engineering and Design > Visual Communication Design |
Depositing User: | staff repository |
Date Deposited: | 10 Nov 2023 07:46 |
Last Modified: | 10 Nov 2023 08:26 |
URI: | http://repository.ittelkom-pwt.ac.id/id/eprint/10041 |
Actions (login required)
View Item |